Azur Defense
A tower defense fan game for Azur Lane.
- Used C++ to independently write the tower defense game, “AzurDefense”, which realized 2D overlooking game scenes with 3D.
- Adopted OpenGL as the graphics rendering framework and independently edited the rasterization process of the rendering pipeline.
- Independently developed a simple and convenient game engine including game logic, human-computer interaction, etc. by referring to Unity.