Azur Defense

A tower defense fan game for Azur Lane.

[Code]

  • Used C++ to independently write the tower defense game, “AzurDefense”, which realized 2D overlooking game scenes with 3D.
  • Adopted OpenGL as the graphics rendering framework and independently edited the rasterization process of the rendering pipeline.
  • Independently developed a simple and convenient game engine including game logic, human-computer interaction, etc. by referring to Unity.