CV
Basics
Name | Minghao Huang |
minghao_huang@ucsb.edu | |
Phone | (+1) 805-631-6823 |
Url | https://seaform.moe/ |
Education
Work
-
2022.03 - 2022.06
Publications
-
2024 Biophysically-based Simulation of Sun-induced Skin Appearance Changes
Pacific Graphics 2024
In this work, we propose a biophysically-based model to illustrate changes in skin appearance under ultraviolet radiation exposure. We apply a mechanism of erythema and tanning to a multilayer volumetric skin appearance model to simulate observable erythema and tanning induced by sun exposure on the skin. The model demonstrates superior quality to the commonly used method with more convincing skin details and bridges biological insights with visual simulations.
Projects
- 2024 - Present
MikuMikuDance Videos
- Created MMD videos using a self-designed anime/toon shader
- Integrated the toon shader with lightmaps, outline, physically based rendering, signed distance function on face, screen space rim light, etc. to achieve a better appearance.
- 2022.03 - 2022.06
GraphicsRender
- An offline path tracing renderer written by C++, using microfacet model as the material model to realize physically based rendering.
- Supported multiple importance sampling and different samplers like blue noise sampling to reduce artifact.
- Used bounding volume hierarchy to accelerate rendering.
- Adopted mesh to support OBJ models and polygonal lights.
- 2021.09 - 2021.12
Azur Defense
- An Azur Lane tower defense fan game written by C++, which was realized 2D overlooking game scenes with 3D.
- Adopted OpenGL as the graphics rendering framework and implemented the rasterization process of the rendering pipeline.
- Developed a simple and convenient game engine including game logic, human-computer interaction, scripting, etc. by referring to Unity.
- 2021.07 - 2021.07
Flappy Paimon
Self-learned Unity's finished products, independently wrote the game logic, and utilized Unity to reproduce the Fappy Paimon game in the 2021 "Genshin Impact New Year Memorial Ceremony".
Awards
Skills
Programming Languages | |
C/C++ | |
Java | |
C# | |
Python | |
GLSL/HLSL |
Software | |
OpenGL | |
Mitsuba | |
PBRT | |
Blender | |
Unity |
Languages
Chinese | |
Native speaker |
English | |
Fluent |