CV
Basics
Name | Minghao Huang |
minghao_huang@ucsb.edu | |
Phone | (+1) 805-631-6823 |
Url | https://seaform.moe/ |
Education
Work
-
2022.03 - 2022.06
Publications
-
2024 Biophysically-based Simulation of Sun-induced Skin Appearance Changes
The Eurographics Association
In this work, we propose a biophysically-based model to illustrate changes in skin appearance under ultraviolet radiation exposure. We apply a mechanism of erythema and tanning to a multilayer volumetric skin appearance model to simulate observable erythema and tanning induced by sun exposure on skin.
Projects
- 2024 - Present
MikuMikuDance Videos
- Created MMD videos using a self-designed anime/toon shader
- Integrated the toon shader with lightmaps, outline, physically based rendering, SDF on face, screen space rim light, etc. to achieve a better appearance.
- 2022.03 - 2022.06
GraphicsRender
- An offline path tracing renderer written by C++, using microfacet model as the material model to realize physically based rendering.
- Supported multiple importance sampling and different samplers like blue noise sampling to reduce artifact.
- Used BVH to accelerate rendering.
- 2021.09 - 2021.12
Azur Defense
- A tower defense game written by C++, which was realized 2D overlooking game scenes with 3D.
- Adopted OpenGL as the graphics rendering framework and edited the rasterization process of the rendering pipeline.
- Developed a simple and convenient game engine including game logic, human-computer interaction, etc. by referring to Unity.
- 2021.07 - 2021.07
Flappy Paimon
Self-learned Unity's finished products, independently wrote the game logic, and utilized Unity to reproduce the Fappy Paimon game in the 2021 "Genshin Impact New Year Memorial Ceremony".
Skills
Programming Languages | |
C/C++ | |
Java | |
C# | |
Python | |
GLSL/HLSL |
Software | |
OpenGL | |
Mitsuba | |
PBRT | |
Blender | |
Unity |
Languages
Chinese | |
Native speaker |
English | |
Fluent |